Tactical fingerprint — 6 composite dimensionsWeighted career avg · Top league · Min 30 matches
Tactical Fingerprints
Click any card to expand · percentile vs. full database
In Possession
Out of Possession
Set Pieces
Results
Style & OBV
Filters the background distribution (box plots & dots); shortlisted managers always show.
Percentile Heatmap
Click column headers to sort · Green = high percentile · Click manager name for profile
Style Map
PCA of 14 tactical metrics · proximity = similar style · hover to explore
Filters the background season dots; shortlisted managers always show.
Management Pipeline
Pre-management candidates — no senior head-coach record. Intelligence drawn from playing career, coaching roles and public record.
Select two managers to compare
Similar Managers
Weighted tactical-metric distance across 5 style categories · percentile-calibrated · results shown separately from performance
Design a tactical approach from scratch — no reference manager. Switch on only the categories you care about; everything else is left open.
Search for a manager above to find their closest tactical matches.
Performance Impact — ELO-based rating model measuring how much a manager moves their team's expected performance level. Higher = outperformed ELO expectations. Scale: +20 good, +50 exceptional. Scoped to managers with tactical-fingerprint data · min 50 games recommended
Showing:
Rankings
20-Game Trajectory
Season Progression
Home / Away
Opposition
Consistency
Impact Rankings
Manager
Games
Tier
Impact
Goal diff
Prog %
Average Ramp-Up Curve
Median impact by 20-game period across filtered managers. Shaded = 25th–75th percentile. Dashed = selected manager.
Individual Trajectory
Honeymoon Bounce
First 20 vs Second 20 — green = improved after initial period
Biggest New-Manager Drops
Manager
Team
First 20
Second 20
Drop
Season 1 vs Season 2
Above the line = improved in year 2
Avg Impact by Season
Best Season 2 Improvers
Manager
Team
S1
S2
S3
Change
Home vs Away Points Per Game
Above diagonal = stronger at home · most managers should cluster above
Biggest Home/Away Gaps
vs Stronger — Over/Under Expected
vs Weaker — Over/Under Expected
Big Game vs Banana Skin Scatter
X = vs stronger expected · Y = vs weaker expected · Top-right = well-rounded